How to get character from another scene? Character selection game
Hi. I really need help. I'm still new in making game. so i wanted to make a character selection. but I cannot get it into another scene. because the character that I wanted is a gameobject.
this is the script on the selection scene
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 using UnityEditor;
 
 public class selector : MonoBehaviour
 {
     public GameObject Player;
     public GameObject Player2;
     private Vector3 CharacterPosition;
     private Vector3 OffScreen;
     private int CharacterInt = 1;
     private SpriteRenderer PlayerRender, Player2Render;
     private readonly string selectedCharacter = "SelectedCharacter";
 
     private void Awake()
     {
 
         CharacterPosition = Player.transform.position;
         OffScreen = Player2.transform.position;
         PlayerRender = Player.GetComponent<SpriteRenderer>();
         Player2Render = Player.GetComponent<SpriteRenderer>();
     }
 
     public void nextbutton()
     {
         switch(CharacterInt)
         {
             case 1:
                 PlayerPrefs.SetInt(selectedCharacter, 1);
                 PlayerRender.enabled = false;
                 Player.transform.position = OffScreen;
                 Player2.transform.position = CharacterPosition;
                 Player2Render.enabled = true;
                 CharacterInt++;
                 break;
             case 2:
                 PlayerPrefs.SetInt(selectedCharacter, 2);
                 Player2Render.enabled = false;
                 Player2.transform.position = OffScreen;
                 Player.transform.position = CharacterPosition;
                 PlayerRender.enabled = true;
                 CharacterInt++;
                 reset();
                 break;
             default:
                 reset();
                 break;
         }
     }
 
     public void previousbutton()
     {
         switch (CharacterInt)
         {
             case 1:
                 PlayerPrefs.SetInt(selectedCharacter, 2);
                 PlayerRender.enabled = false;
                 Player.transform.position = OffScreen;
                 Player2.transform.position = CharacterPosition;
                 Player2Render.enabled = true;
                 CharacterInt--;
                 reset();
                 break;
             case 2:
                 PlayerPrefs.SetInt(selectedCharacter, 1);
                 Player2Render.enabled = false;
                 Player2.transform.position = OffScreen;
                 Player.transform.position = CharacterPosition;
                 PlayerRender.enabled = true;
                 CharacterInt--;
                 break;
             default:
                 reset();
                 break;
         }
     }
 
     private void reset()
     {
         if(CharacterInt >= 2)
         {
             CharacterInt = 1;
         }
         else
         {
             CharacterInt = 2;
         }
     }
 
     public void ChangeScene()
     {
 
         SceneManager.LoadScene(1);
     }
 }
 
this is the script on the game scene
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 using UnityEditor;
 
 public class GetCharacter : MonoBehaviour
 {
     public GameObject player, player2;
     private SpriteRenderer play, play2;
     private readonly string selectedCharacter = "SelectedCharacter";
 
     void Awake()
     {
         play = this.GetComponent<SpriteRenderer>();
 
     }
 
     void Start()
     {
         int getcar;
         getcar = PlayerPrefs.GetInt(selectedCharacter);
         switch (getcar)
         {
             case 1:
                 play.gameObject = player;
                 break;
             case 2:
                 play.gameObject = player2;
                 break;
             default:
                 play.gameObject = player; ;
                 break;
         }
     }
 
 }
 
please help.
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              Your answer
 
 
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