- Home /
Question by
kane-david · Nov 21, 2017 at 07:49 PM ·
2d gamephysics2d2d-physics2d-gameplaybounciness
how to control amount of force taken from the surface
i had Rigidbody as a ball that has a bounciness and i'm controlling it using "addForce" function but when it hits some blocks it start to bounce too much and controlling become mush harder so how i could change how mush force the ball get while hitting the surface of these blocks without changing the bounciness of the ball ?
Comment
Your answer
Follow this Question
Related Questions
Player getting stuck between grounds 0 Answers
OnCollisonEnter2D. 1 Answer