Question by 
               matthewcooper · May 17, 2020 at 08:56 AM · 
                c#scripting problemmobileunityeditorcombat  
              
 
              Mobile attack button isn't doing damage to enemy
Whenever I tap my attack button it doesn't do any damage to the enemy, I'm really not sure what's wrong with it, I'm developing for mobile, I'll include the script below: Does anyone know how to fix this problem I'm having?
 using UnityEngine;
  
 namespace Combat {
 public class PlayerCombat : MonoBehaviour {
     public  Animator animator;
     Transform target;
     [SerializeField] float weaponRange = 2f;
     [SerializeField] float weaponDamage = 5f;
     public object currentWeaponConfig;
         void Start() {
          
         animator = GetComponent<Animator>();
  
      }
     public void KnightHeroAttack() {
  
         animator.SetTrigger("KnightHeroAttack");
  
     }
     //Animation Event
     void OldHit() {
  
         Health healthComponent = target.GetComponent<Health>();
         healthComponent.TakeDamage(weaponDamage);
  
     }
     void Hit() {
  
      var hits = Physics.SphereCastAll(transform.position, 2.0f, transform.forward); //Collect objects in front of player
      Health nearestEnemy = null;  
      float distanceCheck = 10000;
      foreach(var hit in hits) {
  
         if(hit.transform == transform) continue; //ignore self
         if(hit.distance > distanceCheck) continue;
         Health potentialEnemy = hit.transform.GetComponent<Health>();
         if(potentialEnemy) {
              
             nearestEnemy=potentialEnemy;
             distanceCheck=hit.distance;
  
          }
      }
  
     if(distanceCheck < GetRange()) return; //this should actually also account for no enemy found
     target = nearestEnemy.gameObject.transform;
     OldHit();
 }
     public float GetDamage() {
  
         return weaponDamage;
  
     }
     public float GetRange(){
  
         return weaponRange;
  
     }
  
     }
  
 }
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