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Question by BartiriX · Dec 18, 2018 at 02:02 PM · c#errorerror messagestackoverflow

StackOverflowException, cant find out how to fix it

Hi everyone!

I keep getting the following error. Ive tried changing my code in several places but I seem unable to figure out where it actually goes wrong, so I hope someone can help me out here :)

StackOverflowException: The requested operation caused a stack overflow.

Deck.DrawACard () (at Assets/Code/Cards/Deck.cs:144) Deck.DrawACard () (at Assets/Code/Cards/Deck.cs:144) etc.. (removed the rest for readability) Deck.Draw

My code is as follows:

 public void DrawACard()
     {
         float randomValueFloat;
         //Roll a random value between 0 and <cardsindeck> 
         if (cardsInDeck -1 > 0)
         {
             randomValueFloat = Random.Range(0, cardsInDeck - 1);
         }
         else
         {
             randomValueFloat = 0;
         }
         //Convert randomvalue to int
         int randomValue = (int)randomValueFloat;
         //Set the index of what cardSlot in the deck is being checked to 0
         int cardIndex = -1;
         
         //For loop: As long as i is smaller than or equal to the randomvalue that has been rolled
         for (int i = 0; i <= randomValue;)
         {
             //cardIndex +=1 (cardIndex is to check which card in the lists to check)
             cardIndex++;
 
             if (cardsInHand >= cardsInDeck)
             {
                 return;
             }
             //If the currently checked cardSlot isnt empty
             else if (cardDeck[cardIndex] != null)
             {
                 //if i is equal to the randomValue(1) and the currently checked card isnt drawn     (1): randomValue determines what card should be drawn from the number of occupied cardSlots in the deck
                 if (i == randomValue && isCardDrawnList[cardIndex] == false)
                 {
                     //Sets the card to drawn
                     isCardDrawnList[cardIndex] = true;
                     //Insantiates the new card as newlyDrawnCard at the position of the slot that its drawn in
                     GameObject newlyDrawnCard = Instantiate(cardDeck[cardIndex], new Vector3(drawSlot.transform.position.x, drawSlot.transform.position.y, 0), Quaternion.identity);
                     //With the proper scale
                     newlyDrawnCard.transform.localScale = new Vector3(0.9f, 0.9f, 1);
                     //Saves the cardIndex of this card in the card (so that this isCardDrawn can be set to false again when the card is played)
                     newlyDrawnCard.GetComponent<SampleCard>().cardIndexDrawn = cardIndex;
                     //Sets the slotOccupying of this card to be the slot it was drawn in
                     newlyDrawnCard.GetComponent<SampleCard>().slotOccupying = drawSlot;
                     //Ends the function
                     return;
                 }
                 else if (i == randomValue && isCardDrawnList[cardIndex] == true)
                 {
                     //Rerolls the entire function
                     DrawACard();
                     //Ends this instance of the function
                     return;
                 }
 
                 //i += 1, because a card has been found to check
                 i++;
             }
         }
 
     }

I also create a list in start containing 30 public GameObjects and a list that contains 30 bools wether the card has been drawn. cardsInDeck is also determined in start with the following code:

 //go by all the cardSlots in the deck
         for (int i = 0; i < cardDeck.Count; i++)
         {
             //Checks if the cardSlot isnt empty (!= null)
             if (cardDeck[i] != null)
             {
                 //Adds 1 to cardsInDeck
                 cardsInDeck += 1;
             }
         }

I dont see how Im getting a StackOverflow error when the card shouldnt even infinitely be going to DrawACard()

Hope someone can help.

Thanks!

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