- Home /
This question appears to everyone who has just started studying Unity, but I will ask again. How to prevent incorrect physics miscalculation and falling off the map in a 2D platformer?
I have already tried some solutions and I managed to prevent penetration of the box collider wall (the level consists of tiles, the tile map have a composite collider). I have already changed Rigidbody Collision mode, changed Minimum Penetration, but now the character shakes a little when I start to push against the wall, using edge collider certainly improves the situation, but the character is still shaking. I will be glad of any help, maybe someone knows a simple solution to this problem (other than reducing the speed)
Answer by xxmariofer · Feb 01 at 08:19 AM
stop moving the player using the transform and move it using physics
Your answer
Follow this Question
Related Questions
Lode Runner: Walk Over a Hole with Enemy 1 Answer
Using IgnoreLayerCollision and IgnoreCollision together 0 Answers
Unity 2D - Game Collision Bug Error 0 Answers
Collider Is Touching Layers is not working... 1 Answer
How to change collision for just part of an object? (similar to sprite mask) 0 Answers