Stationary Enemies from Tilemap
I want to have turret-like stationary enemies in my 2D platformer that fires in intervals in the direction they're facing (static). Ideally I want to place these around the map with a tilemap, but how do I do this? They are only facing left or right and will all fire at the same speed. I also want them to be destroyable if the player fires at them, something I also don't know how to do.
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