Question by
Manolo20 · Jun 26, 2017 at 02:38 AM ·
c#2d-platformerjumpupdate problem
Gravity for 2D game is lighter after updating unity yet all the settings are still the same.
It took me forever to get the jump & rigidbody2d values just right. I really don't want to do that over.
I check physics2d & my characters' rigidbody2d and they're all the same. Anything else I could check?
I updated from 5.6.0f3 to 5.6.2f1.
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