Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jeroen13m · Mar 20, 2017 at 06:10 PM · rotation3dmodelrotate objectx-axis

Rotate 180 degrees over x axis over time

I have an object(shark) moving up and down and when it's at the bottom, it rotates 180 degrees. But sometimes it turns over it's belly and sometimes over it's back. I want to have it so that it always rotates on it's belly and not on it's back. How can I fix this?

Also the starting rotation is -90 degrees X axis. Here's the code:

 void FixedUpdate()
 {
     transform.Translate(Vector3.forward * speed * Time.deltaTime);
     targetAnglesUp = transform.eulerAngles + 180 * Vector3.right; // what the new angles should be
     targetAnglesDown = transform.eulerAngles + 180 * Vector3.right; // what the new angles should be
     if (transform.position.y >= 150)
     {
         
         transform.eulerAngles = Vector3.Lerp(transform.eulerAngles, targetAnglesUp, smooth * Time.deltaTime); // lerp to new angles
     }

     if (transform.position.y <= 50)
     {
         
         transform.eulerAngles = Vector3.Lerp(transform.eulerAngles, targetAnglesDown, smooth * Time.deltaTime); // lerp to new angles
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by BilboBaggins27 · Mar 26, 2017 at 05:53 PM

You can add a Riggidbody (2D or 3D) and then scroll down to Constraints, and freeze its rotation so that it can only rotate on certain axis'.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Third Person Controller Rotation 0 Answers

How do I reset the rotation? 1 Answer

Why is the rotation missing when I animate? 1 Answer

I need help with my character's rotation script 1 Answer

Bullet dissapears from screen when I use LookAt? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges