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Question by
mine100bros · Oct 07, 2019 at 01:38 AM ·
c#3dcolliderscombining
How would I combine square box colliders into larger rectangles?
I have a bunch of uniform square colliders that can be simplified but I need it to be dynamic. I have to no clue on how to go about this.
That's how I would like to have the colliders look, they're currently a bunch of square box colliders, after combing them. If anyone could give me some example/pseudo code on how to go about this that would be great! (The colliders are 3D box colliders)
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