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How do I dim character lights dynamically?
So we have a character model who has 'lights' on the back of his suit. Currently its really just a single texture map with painted lights in specific places. Im trying to figure out how to make each of the lights dim (either individually or collectively) when the character takes damage. Is it possible to mount actual point lights on the suit that would follow the animations and then script brightness variations? or should I make different textures for the brightness states, and what would those textures be?
thanks
Answer by sparkzbarca · Dec 20, 2012 at 05:51 AM
seems like both those answers would work.
Would you like this light to cast shadows? If your looking for realism the answer is yes, if you want shadows I'd say you want actual lights. It doesn't bother me at all but some people might be put off if they notice it not casting shadows, particularly if you walk into a dark area.
and yes you can just move a light into the scene at exactly the right place on the character you would like it to be.
Then make it a child of the character so it stays in position as the player moves.
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