Question by
Robinvi · Nov 11, 2016 at 07:57 AM ·
lightmapperformance optimizationbakedlighting3ds maxunwrap
2000+ objects without unwrapping. Bake lightmaps?
Im pretty new to Unity. I have a large scene with over 2000 objects. However none of the objects have UVW Unwrapping. Is it possible to bake lightmaps on these objects or do they need to be Unwrapped? All the objects do not use textures, just colored shaders.
This is for a VR project, and I want to bake the lighting too boost performance.
If no: Is there a way to quickly unwrap all the objects? I'm using 3Ds Max for my 3D objects, and have not found a quick way to do this.
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