Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Bluestrike · Jan 19, 2012 at 05:55 PM · c#-and-js

is not a member of 'UnityEngine.Component'

When using #pragma strict The following code causes the error: trap_magnet1.js(101,46): BCE0019: 'target' is not a member of 'UnityEngine.Component'.

 laser1.GetComponent("LightningBolt").target = playerBallCollider.transform;

My script is a javascript. Lightningbolt is a cs script. target in that script is a transform.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Kryptos · Jan 19, 2012 at 08:09 PM

GetComponent() returns an object (of type Component), you need to perform a cast to be able to access your script variables:

 (laser1.GetComponent("LightningBolt") as LightningBolt).target = playerBallCollider.transform;

I'm not a JS user (I prefer C#), so maybe this one-line code is not allowed and you will have to split it in two:

 var bolt : LightningBolt = laser1.GetComponent("LightningBolt") as LightningBolt;
 bolt.target = playerBallCollider.transform;
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bluestrike · Jan 19, 2012 at 09:16 PM 0
Share

This does not work. But I am expiriencing issues with references to cs scripts/classes.

For example: var bolt : LightningBolt; produces the error: does not denote a valid type ('not found'). I have the same issue with other js scripts that need to acces a cs script. The lightningbolt scipt and class uses the same name: public class LightningBolt : $$anonymous$$onoBehaviour

avatar image Kryptos · Jan 19, 2012 at 09:35 PM 0
Share

$$anonymous$$ake sure in $$anonymous$$onoDevelop, that project Assembly-UnityScript references the project Assembly-CSharp. If not you should edit the references.

Anyway, this is bad practice to make JS and CS script in the same project. I recommend to translate every scripts to the language of your choice.

avatar image Bluestrike · Jan 23, 2012 at 08:42 AM 0
Share

Thanks, your code works. Looks like its best to place cs scripts in the plugins folder (or the standard assets folder).

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

getting a variable from a c# script with a Js 2 Answers

passing variable from javascript to C# 1 Answer

trying to set a javascript variable from c sharp 1 Answer

Accessing JavaScript variable from C# and vice versa. 3 Answers

C# GetComponent 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges