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Trouble with firebase and subclass of UnityAppController iOS
Hi guys. I have a trouble with firebase sdk for Unity. It works fine. But If I will add my custom subclass of UnityAppController I will have runtime issue. Actually method didFinishLaunchingWithOptions will never be called. The result is Unity will never initialized. How I can fix it?
The problem was in firebase lib. Firebase $$anonymous$$m fixed it.
@Darkwing_Duck Hi, I have the exactly same trouble - using Firebase Unity sdk and iOS, and method didFinishLaunchingwithOptions never be called. $$anonymous$$ay I ask you how did you solve this problem? I am using firebase_unity_sdk_1.1.2, Firebase-3.13.0 iOS sdk, I believe those are the most latest version though...
I had this issue in version 1.1.0 of Unity sdk. But firebase $$anonymous$$m said that issue was fixed in next version. I didn't test newer version because I had no time to wait this fix and we used OneSignal service ins$$anonymous$$d.
@Darkwing_Duck Hi, I have the exactly same trouble - using Firebase Unity sdk and iOS, and method didFinishLaunchingwithOptions never be called. $$anonymous$$ay I ask you how did you solve this problem? I am using firebase_unity_sdk_1.1.2, Firebase-3.13.0 iOS sdk, I believe those are the most latest version though...
Answer by grandline_games · Feb 28, 2017 at 10:34 PM
For anyone may have this problem, new version of Google Firebase SDK(v3.0.0) resolved this issue.
https://firebase.google.com/support/release-notes/unity#3.0.0
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