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Dynamically Adding Objects
Does Unity support dynamically adding objects to a webplayer build?
Lets say I've created my Unity world and I've built it and yada yada, so I now have a URL that links to my world.
So if I wanted to delete or add an object from my world would I have to re-build my entire project and re-upload it causing my page to be down for the duration of the re-upload and kicking everyone off, or is it possible to do this on the fly?
Answer by SilverTabby · Jul 12, 2011 at 04:28 PM
$$anonymous$$aybe I wasn't clear enough in my question :/
What I mean is: You build your unity world as a web player. Now I have a url I can give to someone and they can check out my world. Awesome!
But lets say I forgot to delete something from that build. Could I remove it without having to re-build my entire project?
as in remove say, an extra camera or a scripting bug?
Technically, it is possible to do so (almost anything is possible in Unity) and I can see a way to do it, but the amount of effort required to set up the scripts and security to prevent exploiting the system would outweigh the effort of just rebuilding it.
i figured. should be something unity offers easily in the future
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