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Question by ndegener · Aug 23, 2016 at 07:38 PM · transformrotating

Rotating single axis like the same axis of an other gameobject

In my game i'm trying to rotate the x-axis of the head of the player like the x-axis of the camera in it, but i don't know how to do that. I know how to rotate single axes, but not how to rotate them like an other gameobjects axis.

Here`s my code, which doesn't work, because there it is rotating all the axes:

using UnityEngine; using System.Collections;

public class Kopf : MonoBehaviour {

 public GameObject MainCamera;
 public GameObject Camera2;


 void Update () {

     if (MainCamera.activeInHierarchy)
     {
         transform.rotation = MainCamera.transform.rotation;

     }

     if(Camera2.activeInHierarchy)
     {
         transform.rotation = Camera2.transform.rotation;

     }

     

 }

}

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avatar image Rob2309 · Aug 24, 2016 at 06:49 PM 0
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If you only want the x-Rotation to be the same, you could do:

 Vector3 eulerAngles = transform.rotation.eulerAngles;
 eulerAngles.x = Camera2.transform.rotation.eulerAngles.x;
 transform.rotation.eulerAngles = eulerAngles;

Hope this helps my Freund :)

avatar image Rob2309 Rob2309 · Aug 24, 2016 at 06:50 PM 0
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Or use this snippet which looks a bit cleaner :)

 Quaternion rot = transform.rotation;
 rot.eulerAngles.x = Camera2.rotation.eulerAngles.x;
 transform.rotation = rot;

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