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Question by Valdemars Magone · Mar 11, 2011 at 03:12 PM · addlives

C# adding lives to player by collision

I have a script in C# for player lives, when collision with bullet is detected, player loses 1 live. I would like to add a collision with object tagged "medKit", and then player would get 100 or whatever more lives.

using UnityEngine; using System.Collections;

public class NewPlayerLives : MonoBehaviour { //Fields public int lives = 50; public Texture2D h4; public Texture2D h3; public Texture2D h2; public Texture2D h1; public Texture2D h0;

void OnGUI() { if(lives > 40){ GUI.Label (new Rect (900,25,100,100),h4); } else if(lives > 30){ GUI.Label (new Rect (900,25,100,100),h3); } else if(lives > 20){ GUI.Label (new Rect (900,25,100,100),h2); } else if(lives > 10){ GUI.Label (new Rect (900,25,100,100),h1); } else if(lives > 0){ GUI.Label (new Rect (900,25,100,100),h0); }

}

 //Trigger Function
 void OnTriggerEnter(Collider col){

     if (col.tag == "bullet")
      {
         Debug.Log("Collision with bullet detected");

         //Decrease Life and destroy bullet
         lives -= 1;
         Destroy(col.gameObject);
      }
      else if(col.tag=="medKit")
      {
       lives +=100;
      }

     //Check if we destroy our enemy
     if (DidEnemyDie())
      Application.LoadLevel(2);      
         //Destroy(gameObject);

 }
 //Function return true if life < 0
 bool DidEnemyDie()
 {
     return lives <= 0 ? true : false;
 }

}

Unfortunately it's not working, probably this is not the right way to do it. Maybe any of you can tell me what am I doing wrong...

Thanks.

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Answer by Statement · Mar 11, 2011 at 04:20 PM

  • Make sure your medKit has a collider.
  • Make sure your medKit collider is a trigger.
  • Make sure your medKit collider has a proper layermask.
  • Make sure your medKit really have the 'medKit' tag.
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avatar image Valdemars Magone · Mar 12, 2011 at 11:33 AM 0
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thanks, forgot to check "Is trigger" function and was looking for problem somewhere else... :D

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