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Question by StuwuStudio · Mar 24, 2016 at 09:32 PM · uibuttonfunctionstringeventsystem

Create a new event for Button UI using script.

Hey! This is maybe a simple question but i want to know how, when creating a new Button UI prefab, to create an event which will run a specific function in the player script that need the text in the text component of the child of the button. That it, sorry for bad english. Remember: if you don't understand tell me.

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Answer by Teravisor · Mar 24, 2016 at 09:55 PM

You can use lambda expressions:

  public class Test : MonoBehaviour
  {
      public Button button; // prefab goes here
      public void Start() {
          Button newButton = Instantiate(button);
          Text text = button.GetComponentInChildren<Text>();//Or any other way to find Text component
          newButton.onClick.AddListener(()=>{Text txt = text; SomeMethod(txt);});
      }
      public void SomeMethod(Text text) {
          Debug.Log("Button clicked! Its text is "+text.text);
      }
  }

Note: part ()=>{Text txt = text; SomeMethod(text);} is the magic here, it's declaration of anonymous method (a.k.a. lambda expression) which means:

() - no arguments

=> should do

{...} operations to do. Last statement is returned as return value (in this case, void).

Note: because of how Unity compiler works, without "Text txt = text;" part incorrect behaviour is possible.

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avatar image StuwuStudio · Mar 29, 2016 at 11:17 AM 0
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Thanks! Work perfectly!

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