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Realtime GI not responding to non static shadow?
I have a room with a door, so I checked the room static and the door not, because it will move later right? The shadow of the door is fine, but it seems that realtime gi ignores my door's shadow, it is like the door is not even there! Is there anyway I can make this work?
In the top image you can see the room without door. The door is supposed to be on the left side of the screen. There is no door right?
In the second image I added door, but it is not static. Now the problem is realtime gi ignores the door, as you can see the glow is still there. Realtime gi thinks the sun is still hitting the floor.
In the bottom is when I checked the door to be static.
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