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Question by jhubbard0221 · Jun 08, 2020 at 06:45 PM · inputbuttonspeedgamepadpressed

Perform Action Only When Button is Pressed (Gamepad with Input System)

I'm trying to make it so my character's movement speed increases whenever I am pressing a certain button. The problem with the script I have is whenever I press the button, the player's movement speed increases and stays that speed even when I am not pressing the button. The solution is probably a simple "if/else if" script, but I am using Unity's Input System to control the player with a gamepad, so I think it's a little more complicated that using Input.GetkeyDown/Input.GetKeyUp.

I have the part of my script that controls the run mechanic bellow.

If anyone has a fix for this, please let me know.

         using System.Collections;
         using System.Collections.Generic;
         using UnityEngine;
         using UnityEngine.InputSystem;
         
         public class ThirdPersonMovement : MonoBehaviour
         {
             PlayerControls controls;
             public float movementSpeed = 7f;
         
         void Awake()
             //Controller input roles
         
             {
                 controls = new PlayerControls();
                 
                 controls.Gameplay.Run.performed += ctx => Run();
             }
 
         void Run()
             //Bottom button
             {
                 if()
                 {
                     movementSpeed = 10f;
                 }
         
                 else if()
                 {
                     movementSpeed = 7f;
                 }
             }
     }
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Answer by shoc4555 · Jun 10, 2020 at 06:24 PM

i didn't get it "player's movement speed increases and stays that speed even when I am not pressing the button." if you are not pressing the speed will be same....

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