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Question by mysterion · Jun 08, 2020 at 04:09 PM · 2d-platformer2d-physicsslicing

2d Collider matching sprite in editor

I currently have a 2d box collider attached to a sprite that I will be using as platforms. The sprites are 9-sliced in order to fit the aesthetic of the game.

The problem I have is that I would like this sprite to be a prefab that I can bring into the level editor, change its shape then have the box collider match its shape without having to manually change the collider for each platform.

  • Should I be using a different collider?

  • Is there an alternative to 9-slicing that may work better?

  • Do I need to write a simple script to make the box collider size match the sprite size? Does one exist already?

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