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Question by Roggin · Jan 05, 2020 at 09:27 PM · memory managementheap

How to reduce reserved unused heap memory?

Iam doing some temporary memory intesive opeartions in a custom editor window but after Iam done all that memory is now sitting unused in 'ManagedHeap.ReservedUnusedSize' according to the profiler. How can I return this memory back to os? Looking into task manger, Unity is now using most of my RAM and I can't do anything about it.

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avatar image sacredgeometry · Jan 05, 2020 at 10:13 PM 0
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You may be looking in the wrong place for optimisation.

What are you trying to do? i.e. what memory intensive operations?

avatar image Roggin sacredgeometry · Jan 05, 2020 at 10:33 PM 0
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I loaded a few big textures, did something in the scene based on the data and now I no longer need those textures in the memory. GC freed up the memory, so it's unused but still alocated to the unity proces..

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Answer by sacredgeometry · Jan 05, 2020 at 11:02 PM

https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity4-1.html

Hopefully this will help. Perhaps break your textures into smaller ones.

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