Command Buffers for the SceneView Camera
Hello.
Currently, we're using Command Buffers to manually draw our custom data into the render textures at some certain points in the pipeline. We also have some plane meshes that are rendered by shader with those textures as input. It works almost good, at least in Game View.
However, the Scene View looks completely broken with these meshes in it as their appearance changes each time the Editor's Camera moves and/or rotates and it prevents our artists from doing their job. Video of such behavior.
So the question is: Can we also tell the Editor's Camera to use Command Buffers? Or is there some workaround to avoid such behavior?
P.S. There is also our topic on support forum about this problem (zero answers).
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