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How to set namespace in packet of socketIO using unity3d
I am using SocketIO plugin for making of multiplayer game in unity3d, On server side i use node.js.
Now, i am following steps given by lockstep.io. Here is reference link : https://www.npmjs.com/package/lockstep.io
My question is how to set namespace in packet when packet data encode/decode/emit process.
Thank you in advance.
I've been trying to figure out this as well, @fpanettieri, would you be able to assist?
Answer by DarkFang100 · Jul 06, 2017 at 10:35 PM
If you can open it and extract it, then just navigate to the folder where the namespace is and then edit it.
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