- Home /
UI Sprite location changes its appearance.
I created a .png which has white edges and a transparent body which acts as a border for all my UI elements, but I've noticed that the border of each element seems to vary in regards to edge thickness. See attachments for an examples.
As I move an element around the screen, the entire border seems to change (notice in the attachments how the top edge has a different thickness). These are just simple UI elements on a Screen Space Canvas.
The .png when opened up in any program clearly has evenly sized border edges, so this is something happening with Unity.
Thanks.
Your answer
![](https://koobas.hobune.stream/wayback/20220612102225im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Pixels from a sprite aren't the same size 0 Answers
Unity 4.6 2D,UI apears under game Sprite 1 Answer
How to make a sprite invisible yet still opaque? 1 Answer
Unity UI photo gallery 0 Answers
Sprite poor quality 2D 2 Answers