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Blender to Unity FBX requirements?
So I want to create some asset packs for unity, how should I prepare them before importing them in order to be sure there will be no errors?
Proper UV unwrap
Make sure Location, Rotation and Scale are 0,0,0 0,0,0 1,1,1 respectively
Proper normals
????
Do seams carry over if auto-smoothed at particular angle in Blender, or should I manually mark every seam?
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