Question by
BlazerLazer · Jun 30, 2018 at 03:51 AM ·
2dcollisionrigidbodytransform
Rigidbody2D figits when pushed against an object.
I have a 2d character with a Rigidbody and in my script it moves right using transform.Translate. the problem is that when this object is pushed against another object, it goes into the object for a frame before being moved back, causing jittery looking movement. if anyone has an idea as to what this is and how to prevent it, don't hesitate.
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