Question by
KonstaKa · Jul 26, 2017 at 02:29 PM ·
collisionrigidbodycollideraugmented reality
Freezed object loses it's collider
I'm making Hololens app. In my scene i have one cube and another cube acting as a wall. Idea is to make sparks appear when cube hits the wall. Problem is that when cube hits the wall it starts to move and "float in the air". I tried to freeze it in the rigidbody constrains settings but when i do that the cube goes straight trough the wall.
Question is that how can i make the wall stay where it is even when cube hits it?
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