Question by
mrkakashi · Jun 06, 2020 at 04:14 PM ·
shaderlightingrenderingtransparency
Backside of planes appear black and not transparent? (PBR Shader Graph)
I want the backsides of my planes appear transparent (as usual), but they are black. I am using a simple PBR Shader made with shader graph in URP (the mesh simply consists of alot of planes).
Here is an image of what i mean:
Why does that happen and can i change it?
planes.png
(436.2 kB)
graph.png
(65.7 kB)
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