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Question by laurienash · Nov 21, 2014 at 01:29 PM · vector3euleranglestransform.rotationbasic

transform.eulerAngles of camera - changing the speed of rotation not working?

Hi,

When a specific game object is set to inactive, I want the camera's rotation to be set to 0,0,0 - but I need it to slowly rotate towards it rather than instantly being set to 0,0,0.

I've tried a lot of variations - but I can't seem to get it to change speed.

 var mouseIcon : GameObject;
 var mainCam : GameObject;
 var target : float = 0;
 var speed : float = 10;
 
 
 function Start () {
 
 mainCam.GetComponent(MouseLook_unbugged).enabled = false;
 
 
 }
  
  function Update()
  {
  
  if(mouseIcon.activeInHierarchy == true) {
  
 
  mainCam.GetComponent(MouseLook_unbugged).enabled = true;
 
  
  
  }
  
 if(mouseIcon.activeInHierarchy == false) {
 
  mainCam.GetComponent(MouseLook_unbugged).enabled = false;
  
 
  var angle : float = Mathf.MoveTowardsAngle
             (transform.eulerAngles.y, target, speed * Time.deltaTime);
         mainCam.transform.eulerAngles = Vector3(0, angle, 0);
  
  
 
 
 }
 
 }


Any ideas on what I'm doing wrong?

All the best, Laurien

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Answer by HarshadK · Nov 21, 2014 at 01:50 PM

You can use Quaternion.Slerp.

Replace your these lines of code:

 var angle : float = Mathf.MoveTowardsAngle
              (transform.eulerAngles.y, target, speed * Time.deltaTime);
          mainCam.transform.eulerAngles = Vector3(0, angle, 0);

with

 mainCam.transform.rotation = Quaternion.Slerp(Quaternion.Euler(0, transform.eulerAngles.y, 0), Quartenion.Euler(0,0,0), speed * Time.deltaTime);


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avatar image laurienash · Nov 21, 2014 at 02:08 PM 0
Share

Thank you - I'm not managing to get this working though, so the script now looks like this, but whatever speed I set, it still rotates instantly?

 var mouseIcon : GameObject;
 var mainCam : GameObject;
 var speed : float = 10;
 
 
 
 function Start () {
 
 mainCam.GetComponent($$anonymous$$ouseLook_unbugged).enabled = false;
 
 
 }
  
  function Update()
  {
  
  if(mouseIcon.activeInHierarchy == true) {
  
 
  mainCam.GetComponent($$anonymous$$ouseLook_unbugged).enabled = true;
 
  
  
  }
  
 if(mouseIcon.activeInHierarchy == false) {
 
  mainCam.GetComponent($$anonymous$$ouseLook_unbugged).enabled = false;
  
 
   mainCam.transform.rotation = Quaternion.Slerp(Quaternion.Euler(0, transform.eulerAngles.y, 0), Quaternion.Euler(0,0,0), speed * Time.deltaTime);
 
  
 
 
 }
 
 }

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