Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Samzgadnij · Jun 19, 2018 at 07:21 PM · gameobjectdestroycreating

Destroying created game objects from a prefabs.

Hi, I have a small problem. I have script which is creating Game Objects based on created Prefab and setting it under a parent.

I need to make a method to destroy all created GameObject and "restart" a Prefab, kind off.

  public class MakingButton : MonoBehaviour {

 public GameObject prefabButton;
 public RectTransform ParentPanel;

 // Use this for initialization
 public void NewButton () 

     {
         GameObject goButton = (GameObject)Instantiate(prefabButton);
         goButton.transform.SetParent(ParentPanel, false);
         goButton.transform.localScale = new Vector3(1, 1, 1);
     }

I was trying to use few examples but I could not fix that, maybe you will help me...

Thank you in advance. :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by tormentoarmagedoom · Jun 19, 2018 at 08:54 PM

Good day.

Once an object is intantiated via code, are not different from the others, so there is no a function to detect them.

But you can do things, like, every time you instantiate something, change its tag and then after unse GameObject.FindObjectsWithTag()

Or You can make them all child of some object to easy find them.

Bye! :D

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Samzgadnij · Jun 21, 2018 at 05:13 PM

WoW.... So simple, so logical but still I did not figure that.

Hah.

Thank you very much!

I will try it and give an info!

 #edit

I was trying to do as you wrote, it works but after mouse click (I attached this to a script) it destroys only 1, the oldest, prefab clone.

I looked for some help at forum and I merged your idea with what I have found. It creates a list and destroys all created prefabs, maybe it will help someone :)

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class MakingButton : MonoBehaviour {
 
     public GameObject prefabButton;
     public RectTransform ParentPanel;
     public GameObject[] prefabButtonList;
 
     // Use this for initialization
     public void NewButton () 
 
         {
             GameObject goButton = (GameObject)Instantiate(prefabButton);
             goButton.transform.SetParent(ParentPanel, false);
             goButton.transform.localScale = new Vector3(1, 1, 1);
 
         }
 
     public void DestroyButton ()
     {
         prefabButtonList = GameObject.FindGameObjectsWithTag ("CreatedButton");
 
         for(var i = 0 ; i < prefabButtonList.Length ; i ++)
         {
             Destroy(prefabButtonList[i]);
         }
     }
 
 }





Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

190 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to Destroy A GameObject when it enters any Triggers 2 Answers

Can I check if this.gameObject was destroyed? 5 Answers

Why does destroying a gameObject influence its former children? 1 Answer

Instantiate() and Destroy() vs setActive() 1 Answer

Shake GameObject in 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges