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Question by
asadali3274 · Nov 26, 2021 at 06:20 PM ·
renderingpipelineuniversal
Universal render pipeline allocate to much GC
Unity version 2020.3.15f2 URP version 10.5.1 I have created a simple scene with a canvas
Bg image
Title TMPText
With No Geometry. and profile my scene and see some wired behavior from URP. this heppen only first frame
How can i reduce GC Allocation?
OR Don't Use URP in producation? which one you recommend.
URP create lots of GC allocation
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