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2D Platformer - Plane/GUITexture/or?
In terms of efficiency, which is the best choice to use to make a 2D Platformer game? Please explain.
Plane
GUITexture
What else?
In other words, what should I be using for my 2D characters, objects, monsters, and etc? Should I use plane?
Planes are better.
Easy to transform
Easy to batch render
Pixel perfect output
Reduced draw calls
Answer by meat5000 · Oct 18, 2013 at 08:17 AM
All of the above. Mix it up for best results :P
Remember though, GUI elements can't collide.
Here's something that may help you
http://wiki.unity3d.com/index.php?title=Texture_swap_animator
Oh yes, just remembered, the Shuriken Particle system has got a sprite sheet animator. That could be great for 2D games.
Your answer
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