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Question by QuaternionInterpolation · Jan 15, 2019 at 09:22 PM · prefabinspectoreditor windoweditor scripting

Cannot draw default inspectors in custom EditorWindow

I've created a configuration window for our designers to configure scenes and core features for our games framework that edits a prefab that we've been using for a few years now without issue. For ease, I've dropped in some default editors to save time for the simpler scripts, for example:

 prefabManagerEditor = Editor.CreateEditor(loadedPrefabManagerScript);

However, once we updated to 2018.3.1f1, all the inspector fields for these default inspectors are greyed out. alt text We can edit the prefab manually but it's a bit of a pain to swap between the two, and a lot of what the configuration window tool does is automates a good deal of the work.

I was really hoping someone has come across this or knows how to get around this, otherwise it might mean a good deal of work for me!

Thanks so much guys!

screen-shot-2019-01-16-at-103059-am.png (28.4 kB)
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