Profile Analyzer cannot save pdate file. How can I fix it?
Hello, I use Profile Analyzer that maybe had problem. :( Profiler's data record is success, but Profile Analyzer cannot save pdate file. Engine version is 2019.2.17f1.
Here my console error log.
NullReferenceException: Object reference not set to an instance of an object UnityEditor.Performance.ProfileAnalyzer.ProfileData.Save (System.String filename, UnityEditor.Performance.ProfileAnalyzer.ProfileData data) (at Library/PackageCache/com.unity.performance.profile-analyzer@1.0.0/Editor/ProfileData.cs:315) UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.Save () (at Library/PackageCache/com.unity.performance.profile-analyzer@1.0.0/Editor/ProfileAnalyzerWindow.cs:1025) UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.DrawLoadSave () (at Library/PackageCache/com.unity.performance.profile-analyzer@1.0.0/Editor/ProfileAnalyzerWindow.cs:2175) UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.DrawFilesLoaded () (at Library/PackageCache/com.unity.performance.profile-analyzer@1.0.0/Editor/ProfileAnalyzerWindow.cs:3237) UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.DrawAnalysis () (at Library/PackageCache/com.unity.performance.profile-analyzer@1.0.0/Editor/ProfileAnalyzerWindow.cs:3281) UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.Draw () (at Library/PackageCache/com.unity.performance.profile-analyzer@1.0.0/Editor/ProfileAnalyzerWindow.cs:4434) UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.OnGUI () (at Library/PackageCache/com.unity.performance.profile-analyzer@1.0.0/Editor/ProfileAnalyzerWindow.cs:536) System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at :0) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:359) UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:353) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:329) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean floatingWindow, System.Boolean isBottomTab) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:374) UnityEditor.DockArea.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:341) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:298) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466) UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447) UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280) UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156) UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:190) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255) UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)