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Question by Loligxp · Sep 11, 2020 at 12:16 AM · networkingmultiplayermirror

Mirror NetworkServer.Spawn doesn't spawn stuff on Clients

I can't get my Bullets to spawn on both the client and the Host, only the host does. I've added the prefab to Registered Spawnable Prefabs already

    [Command]
     void CmdShoot(Vector3 Pos, Quaternion Rot, ScriptWeapons UsedWeapon)
     {
         var Bullet = NetworkManager.Instantiate(BulletPrefab, Pos, Rot);
         NetworkServer.Spawn(Bullet);
               
     }
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Answer by Loligxp · Sep 10, 2020 at 08:46 PM

Found the issue. the NetworkIdentity on the Bullet prefab had "Server Only" checked. I unchecked it and now it works. :D

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Answer by devleesch · Feb 08 at 12:26 AM

AHAHHAHAHAHA THX BRO

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