- Home /
the coordinates of maincamera are changed wrongly.
Hi, I am making a project for oculus quest, in which I can select buttons with my gaze with an eye raycaster.
My problem only happens when running unity, in oculus quest it works correctly.
It is that when I run in unity, if I want to move the maincamera, the axis moves in a point of the raycaster, and I can't rotate the camera correctly.
This used to work correctly, but from one day to the next it stopped working properly, even in projects that I had as backups. I have tried to change unity version, even in another pc, but in none of them it works fine.
Your answer
Follow this Question
Related Questions
Unable to add interactions to oculus handtracking in Unity 0 Answers
Raycasting with Oculus and Leap Motion 0 Answers
Problems Building a project for Oculus Quest and Android Phone 1 Answer
Parent an object to the camera via script? 1 Answer
Oculus Quest - Screen freezes/image follows face upon returning to main menu 1 Answer