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Question by
danieljlosey · Nov 13, 2020 at 12:03 PM ·
androidphysicsandroid buildaugmented-realityaugmentedreality
Why does collision detection work in editor but not in android build? (Ar foundation)
I am building an augmented reality app using ar foundation. I need to detect a collision between two cubes. The cubes both have a box collider and a rigid body attached to them. When I run the scene in the editor everything works fine but when I build it for android and then test it won't detect anything. Could it be because when one of the cubes is spawned it is already touching the other one? Also, I am using OnCollisionEnter, Ar foundation 4.1, ARCore, and Unity 2020.20b8.
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