Will this work?
Hey, I'm going to work on making a 2d topdown rpg enemy ai script. I'm planning on using an OnTriggerEnter2D for the enemies range and then using a rigidbody2d.moveposition (player.position + velocity * time.deltatime). I'm just curios as to whether this will work very well. I'm currently away from a computer capable of running unity so I can't test it :(
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