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Weird AudioSource behavior when connected to bluetooth headset on Android.
Hi, I'm developing a rhythm game for android. The game relies on gathering spectrum data from the audio source in real time in order to detect beats and create visualizations. For some reason the behavior of the audio source is different when connected to a Bluetooth headset. The spectrum data seems to not update correctly and it causes all sorts of problems. Is there a way I can force unity to treat the Bluetooth headset the same as the speakers? I already have a system in place to account for delay so that's not a problem. I just want the OS to handle the switching and unity to simply play audio. Is this possible?
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