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How can I use together alpha and shadow on surface shader?
Hello every one.
I'm trying to use together two feature on surface shader : alpha blending and receive shadow, but receive shadow is not working when alpha option is on. I maybe understand why the shadow not working, but I use that two together. so I trying to add surface shader pragma option 'addshadow', but is not working too. built in creator tree's leaf is working alpha blending and receive shadow. I want This! What option I add?
Sorry about that my bad english.
As Peter G says, the leaves are alpha cutout. Not alpha blended. Shadows can't work with alpha blending, because it's more or less impossible to do in a workable way.
Answer by Peter G · May 09, 2011 at 03:03 AM
Unity doesn't support transparent objects with shadows unless they are cutouts like the leaves are. So you can't. Sorry.
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