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Question by Ben W · Mar 15, 2011 at 07:59 AM · rotationcareulerangles

Tracking Rotation for Flips/rolls

I need to track the rotation of a car on its Z and X axis to check how many times it has flipped or rolled (gone 360 degrees + or - in the Z and or X directions before landing) I already know how to track when the car leaves the ground and lands again, but because eulers reset to 0 once exceeding 360 degrees I can't track beyone one roll or flip.

If eulers could track beyond 360d I could divide the difference between the start and end rotation by 360 and then determine how many rolls or flips there are from that, but I can't. Help anyone?

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Answer by efge · Mar 15, 2011 at 11:22 AM

You could check localEulerAngles:

if(transform.localEulerAngles.z > 80 && transform.localEulerAngles.z < 280)

and then set a counter to +1.
(You might need to set a variable to true every time when it's flipped to increase the count only once per flip.)

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Answer by Ben W · Mar 15, 2011 at 04:02 PM

even when using the boolean statement it's adding dozens of points too many when the car isn't even rotating that much x.x

Unity and rotations seems cursed to me

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Answer by hellobard · Jan 31, 2013 at 01:51 PM

I had the same problem Ben, just gives a crazy amount of points.

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