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Height map issues
He there guys! I'm having some extreme issues with my height maps, I have all the settings correct and matching others but i end up with the result as placed in the image below, Any reason why that might be?
Answer by Eric5h5 · Aug 11, 2013 at 02:46 AM
Heightmaps must be a power of two plus one and square (513x513, 1025x1025, etc.). If a 16-bit heightmap comes in wrong, swap the endianness. The "Mac" and "PC" labels for the endianness are essentially meaningless; if one doesn't work, then use the other.
Answer by Roelof · Aug 11, 2013 at 03:05 AM
Open the imported image in photoshop and start by checking the 'image size' of the imported file with the 'heightmap resolution' in Unity under terrain > set resolution. From this image I'm guessing those are not compatible :P
Answer by Zombus · Mar 26, 2014 at 03:14 AM
When you build your heightmap, make sure that it is greyscale before saving it as a RAW file.