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Question by kgiannakakis · Dec 07, 2014 at 10:33 PM · androidpluginlaunch

Run code before unity initialization in Android

I want to run some code before unity initialization in Android to check for internet connectivity. If no internet connection is available, I want unity not to get initialized. I can't do that by extending UnityPlayerNativeActivity, because I have no way to stop onCreate from calling. I therefore tried to create my one launch activity, which then initiates UnityPlayerProxyActivity. Is this the right way to go? Will it break anything, if I replace the launch activity?

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Answer by Yury-Habets · Dec 08, 2014 at 06:19 AM

This is probably fine. Just keep in mind that currently Unity activity kills the whole process when finished.

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