Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Chuyannnnn · May 15, 2010 at 04:50 PM · animationtransformmeshheadlookcontroller

How to rotate my character properly while using Head Look Controller

Hi,

I am currently working on a 3rd person shooter and have some trouble using the Head Look Controller unity extension.

I want to use a single animation to let the character run in different directions by rotating the model while having its upper body aiming at wherever the crosshair is pointing. I have used raycast to create a target for the character to follow using the Head Look Controller. Everything works fine until I start rotating the character. The character doesn't follow the target correctly with any rotation applied. I've tried parenting the model to an empty game object and rotate that instead but no luck with that.

So, what I'm trying to ask is how do you rotate a model while having it look at the target correctly using Head Look Controller?

Here are some screenshots

Facing Forward, Head Look Controller works fine

alt text

Facing Sideway, the character is not looking at the target (the red point in the middle).

alt text

The hierachy and the HeadLookController setup

alt textalt text

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Ony · May 15, 2010 at 08:24 PM

I have my character inside a master rotating game object and the head look works fine. You mentioned that this didn't work for you, so... can you post a screen shot showing your hierarchy setup for the character and also your head look settings? That might help to narrow down the problem.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Chuyannnnn · May 16, 2010 at 06:32 AM 0
Share

Thanks for the reply! I've uploaded some screenshots. Hope this can help addressing the problem.

avatar image
-1

Answer by sontitan · Jun 19, 2012 at 11:43 PM

hi guys

does every one

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Unity Multiplayer - Animations - mesh subobject movements conveyed 1 Answer

Change Pivot Point- Maya 3 Answers

Wrong rotation while swimming 2 Answers

function behaves unexpectedly inside a coroutine. 2 Answers

Animations without a skinned mesh renderer? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges