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Blending text and materials on a single plane/mesh
Anyone knows, how to do the following.
 I have a flat plane/mesh. 
 
 I want to blend multiple textures and text (that can be changed dynamically per prefab) and applied all of that on it. (see example picture): 
 
 
There is a main background layer (white)
Text is applied on top of it (T EX T)
Another material applied on the background (green)
And another material is applied also over the green material (orange)
 
 I want to be able to deform the mesh, so that all the materials and text can be deformed appropriately. 
 What's the easiest way to do it ? 
 Thanks.
 
                 
                example.png 
                (10.5 kB) 
               
 
              
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