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Question by Quillx · Dec 14, 2020 at 07:17 PM · 2d-platformer2d sprites2d animation

How come my Attack animation won't work?

Here's my script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour {

 public CharacterController2D controller;
 public Animator animator;

 public float runSpeed = 40f;

 float horizontalMove = 0f;
 bool jump = false;
 bool crouch = false;

 // Update is called once per frame
 void Update()
 {

     horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed;

     animator.SetFloat("speed", Mathf.Abs(horizontalMove));

     if (Input.GetButtonDown("Jump"))
     {
         jump = true;
         animator.SetBool("IsJumping", true);
     }

     if (Input.GetButtonDown("Crouch")) 
     {
         crouch = true;
     }
     else if (Input.GetButtonUp("Crouch"))
     {
         crouch = false;
     }
     if (Input.GetKeyDown("s"))
     {
         animator.SetBool("Attack", true);
     }

 }

 public void OnLanding ()
 {
     animator.SetBool("IsJumping", false);
 }

 void FixedUpdate()
 {
     // Move our character
     controller.Move(horizontalMove * Time.fixedDeltaTime, crouch, jump);
     jump = false;
 }

}

In theory, with this linked up to any state in the animator, it should work, only my attack animation won't work. But at the same time, my jump animation works, so I dont know what to do. I did get rid of the jump animation though, cuz it looked a little funky. But hopefully someone could tell me why my attack animation isn't working?

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