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Users being asked unnecessary permissions to play app
Hey everyone, my app android only has ads in it, thats it and doesnt require any sort of information from the users. With my updated app on the play store, I get all these questions that users have to answer before the app launches. The list of questions are as follows:
Access to photos, media and files on your device Make and manage phone calls Access your contacts Access this devices location
Why is this happening? These have nothing to do with the app itself and it would work fine without these. My major issue with this is that it could make people question the app and make it less likely for them to download it.
Is there any way to disable these requests for these permissions? Thanks in advance for any answers.
Answer by TSI25 · Jan 11, 2018 at 04:14 PM
Well you can check your android manifest file to see whats in there but keep in mind that the manifest is compiled and combined with other stuff before being dumped into the final build. its possible you have a 3rd party asset somewhere that is being included and requiring those permissions even if you arent explicitly using them. I would look around for something like that and see if it can be removed. I can't really be more specific unfortunately without knowing more of the details of whats in the project.
@TSI25 Thanks for the input upon searching all the manifest that I have, i have found three files. One is a built in Google $$anonymous$$obile Ads Plugin another manifest is an automatically generated Google Play Games plugin for Unity. The last one is the one that actually builds as I create my app . I have never edited any of these so Im not too sure. Ill upload the one that comes with my actual app and isnt a google plugin. $$anonymous$$aybe its a build setting?
I guess I would recommend checking out the documentation to get more familiar with that manifest file before making alterations to it. nothing there looks explicitly like the culprit but I know theres a way to check out the manifest file that makes it into the build and that might have something more suspect. If its a particular project setting i would bet its something in that facebook sdk or something in your ads plugin.
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