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Question by Ash-Blue · Jul 25, 2016 at 04:12 PM · inspectorscriptableobjectjsondirty

Detect Inspector ScriptableObject Dirty

What is the simplest way to detect if a ScriptableObject has been changed in the inspector. I need to run a JSON serializer whenever something changes. Being able to auto detect the change would be much easier than having a user click a save button.

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Answer by Glurth · Jul 25, 2016 at 06:08 PM

Perhaps this will suit your needs? https://docs.unity3d.com/ScriptReference/GUI-changed.html

for a more limited variant: https://docs.unity3d.com/ScriptReference/EditorGUI.BeginChangeCheck.html

Obviously these wont detect changes you make in code, but they can detected changes made by the user, in Inspector controls.

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avatar image Ash-Blue · Aug 07, 2016 at 01:06 AM 0
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I thought about this first actually. The catch would be having to write a custom inspector. Is it possible to just wrap the default inspector with a custom inspector that detects changes?

avatar image Glurth Ash-Blue · Aug 19, 2016 at 03:41 AM 0
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I would think so. I would call DrawDefaultInspector in your Custom Editor's OnInspetorGUI function to make it do all the drawing. Just make sure it's after BeginChangeCheck, and before EndChangeCheck. Never tried it tho. https://docs.unity3d.com/ScriptReference/Editor.DrawDefaultInspector.html

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