How to dynamically scar a texture
I'm so new to this, I'm not even sure what the correct terminology would be. As such, I apologize if this has been answered elsewhere, but I couldn't find it.
I'm trying to make an object in a 2D game which shows damage/scarring in it's sprite - similar to how a paintball would make a mark on someone's clothes. The closest I've come across is using Texture2D.SetPixels, but I'm hoping there's something less intensive that can be used.
At least part of the effect I'm trying to achieve is, if multiple scars/stains overlap, they should NOT get increasingly darker as more iterations overlap.
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