how to jump in parabola.
hi ,,,
i have path like this. 
i need the jump like a parabola from one tail to other. if there is one tail(i mean no need to climb) he jumps exactly what i need .but whenever the there is two tails he can jump but shape was missing(parabola),and for down also .
how can i do it
this is my code check it and give any suggestions.
void Jump () {
 Vector2    forwardAndLeftAndStright=new Vector2(1f,0);
     
     if (assignOnce == false) {
         startPoint = transform.position;
 
               //here am giving the next tail position. targetPoint = collider_transform + forwardAndLeftAndStright;
         time = 0;
         jumpProgress = 0;
         velocityY = jumpStartVelocityY;
         height = startPoint.y;
         assignOnce = true;
     }
     
     jumpProgress = time / jumpDuration;
     
     currentPos = Vector2.Lerp (startPoint, targetPoint, jumpProgress);
     currentPos.y = height;
         height += velocityY* Time.deltaTime;
     velocityY += Time.deltaTime * Physics.gravity.y;
     time += Time.deltaTime;
     
     
     transform.position = currentPos;
 
               //here am checking how many tails are placed before the player.if it is one then am doing this.
 if (foundHight != null) {
         if (foundHight.Length == 1) {
             forwardAndLeftAndStright = new Vector2 (2.5f, 2f);
         }
     }
 
               //here am checking to jump down.if some thig hits then no need to jump down .if hit is none then he has to jump down.
     if (!foundHit) {
         forwardAndLeftAndStright=new Vector2(2.5f,-1f);
     }
 }
 
 
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